01 / AT A GLANCE
Storey vs Kubbo at a glance
22 features, side by side Scroll to compare on smaller screens →
| Feature | Storey | Kubbo |
|---|---|---|
| Core concept | Build a city directly from your habits | Complete habits and tasks to build a medieval empire |
| Habit = building | Yes | No — habits earn resources used for building |
| Daily completion visualization | A completed day lights a window | Earns XP, Gold, and resources |
| Weekly habit goals | Yes | Yes |
| Permanent visual history | Yes — towers grow from completed weeks | City develops through earned resources |
| XP system | No | Yes |
| Virtual currency | No | Yes |
| Character leveling | No | Yes |
| City building | Yes | Yes |
| Streak tracking | Yes | Yes |
| Habit statistics | Yes | Yes |
| Yearly activity view | Yes | Yes |
| AI habit coach | No | Yes |
| Focus / app blocking mode | No | Yes |
| Health integrations | No | Yes |
| Home-screen widget | Yes | Yes |
| Missed habit punishment | No | Yes, game consequences can occur |
| One-time task management | No — focused on habits | Yes |
| iPhone | Yes | Yes |
| Android | Coming later | Yes |
| Mac | No dedicated Mac app | Yes |
| Best for | Visual, simple, long-term habit tracking | Deeper productivity gamification |
Kubbo currently combines habit tracking with XP, Gold, counters, city building, an AI assistant, Focus Mode, health integrations and support for multiple platforms. Storey instead directly connects habits to buildings: habits become towers, completed days become illuminated windows and successful weeks add permanent storeys.
02 / WHAT THE CITY REPRESENTS
The biggest difference: what does the city represent?
This is the clearest difference between Storey and Kubbo.
Storey: your habits are the city
In Storey, the city is not a separate game layered on top of your habits.
The city is your habit history.
Create a reading habit and it gets its own building.
Read today and a window lights up.
Set a goal of reading four days per week and reach it? Another storey is permanently added to that building.
Come back months later and the height of your tower represents how many weeks you actually kept that habit.
Your progress becomes architecture.
Storey currently describes its system as:
- 1 habit = 1 tower
- 1 completed day = 1 lit window
- 1 successful week = 1 new storey
Nothing you have already built is deleted when you miss a habit.
Kubbo: your habits fund the city
Kubbo uses a more traditional game economy.
Completing habits and tasks earns XP, Gold and resources. You use those rewards to develop a medieval city with buildings, paths, walls and decorations.
That creates substantially more gameplay.
If you enjoy earning currency, leveling up and deciding what to build next, Kubbo may be more satisfying.
If you would rather see the habit itself physically grow over time, Storey is the more direct system.
03 / SIMPLICITY & DEPTH
Storey is simpler. Kubbo is deeper.
Neither approach is inherently better.
They are built for different people.
Kubbo has a larger set of systems surrounding the habit tracker, including XP, Gold, character progression, city resources, habit counters, an AI coach, Focus Mode and health integrations.
That depth gives you more things to unlock and interact with.
Storey intentionally removes most of those layers.
There is no XP bar to manage.
There is no virtual currency to spend.
There are no character stats.
There is no inventory.
You open the app, check off the habits you kept, and watch your city change.
For someone who wants gamification without turning habit tracking into a full game, that distinction matters.
04 / MISSING A HABIT
What happens when you miss a habit?
The two apps also have different philosophies around missing days.
Storey
Missing a day leaves that day's window dark.
Missing your weekly goal means that particular storey isn't built.
But Storey does not tear down anything you already earned.
Your previous progress remains in the skyline.
The idea is simple: you can always continue building from where you stopped.
Kubbo
Kubbo includes more game-like consequences.
Its current feature system includes mechanics around maintaining your city and recovering from missed activity.
For some people, consequences create useful motivation.
Others prefer knowing that missing a difficult week won't undo something they previously accomplished.
If you fall into the second group, Storey will probably feel more forgiving.
05 / GAMIFICATION
Which has better gamification?
That depends on what you mean by gamification.
Choose Kubbo if you want more game mechanics
Kubbo is closer to a productivity game.
You can earn resources, gain XP, level up and develop a medieval empire.
There is more immediate reward after completing an action and more systems to interact with outside the habits themselves.
Choose Storey if you want progress visualization
Storey's gamification is slower.
A single check-in lights a window.
A successful week adds another floor.
Several months of consistency eventually creates a skyscraper.
Instead of asking:
“What reward did I earn today?”
Storey is designed around:
“Look at what I've built by continuing.”
That makes Storey particularly suited to habits you hope to maintain for months or years.
06 / HABITS & PRODUCTIVITY
Habit tracking vs productivity
There is another important distinction.
Kubbo combines habits and tasks.
Its feature set includes recurring habits as well as one-time tasks and productivity-oriented tools.
Storey is intentionally centered on recurring habits.
If you want one application for your to-do list, focus sessions and habits, Kubbo has the broader feature set.
If you already have a task manager and specifically want something that makes your long-term habits visible, Storey's narrower approach may be preferable.
07 / DESIGN & ATMOSPHERE
Design and atmosphere
The aesthetic difference is substantial.
Kubbo uses a medieval empire theme with resources, buildings and game mechanics.
Storey creates a modern skyline filled with towers representing individual habits.
As streaks grow, buildings become brighter. Different building styles and finishes can be used throughout the city, and long-term milestones unlock additional landmarks.
This one comes down almost entirely to preference:
Medieval strategy game: Kubbo
Living modern skyline: Storey
08 / CHOOSE STOREY
Choose Storey if…
Storey is likely the better Kubbo alternative if:
- You want habits rather than a full productivity system.
- You like the idea of every habit having its own building.
- You want long-term progress to remain visible.
- You prefer lighter gamification without XP or currency.
- You don't want missed habits destroying previous progress.
- You want an app that takes seconds to check each day.
- You care more about consistency than leveling up a character.
- You use an iPhone.
09 / CHOOSE KUBBO
Choose Kubbo if…
Kubbo may be the better choice if:
- You enjoy deeper game systems.
- You like earning XP and virtual currency.
- You want habits and one-time tasks in one app.
- You want an AI habit coach.
- You want Focus Mode and distraction blocking.
- You want health integrations.
- You use Android.
- You want a Mac companion.
- You enjoy medieval city-building games.
10 / THE VERDICT
Storey vs Kubbo: which should you choose?
Choose Storey if you want your habits themselves to become something you can see.
Its defining idea is unusually literal: every habit becomes a building and every successful week physically makes that building taller.
Choose Kubbo if you want completing habits to power a larger game.
It offers more systems, more rewards and more traditional game mechanics around your productivity.
Both attempt to solve the same fundamental problem — making habits more satisfying to maintain — but they approach motivation differently.
Kubbo rewards your habits with a game.
Storey turns your habits into the world you're building.
11 / FAQS
Frequently asked questions
Is Storey similar to Kubbo?
Yes. Storey and Kubbo are both gamified habit trackers with city-building elements. The major difference is how city building works. Storey's buildings directly represent individual habits and grow when weekly goals are completed, while Kubbo uses resources earned from habits and tasks to build and manage a medieval city.
What is the best Kubbo alternative?
Storey is worth considering if you like Kubbo's visual city-building concept but want a simpler habit-focused system without XP, currencies or a larger productivity game.
Does Storey use XP?
No. Storey does not revolve around XP or character leveling. Habit progress is represented directly through buildings, lit windows, streaks and the height of each tower.
What happens if I miss a habit in Storey?
A missed day simply leaves that day's window dark. If you miss your weekly target, another storey isn't added that week. Existing buildings and previous progress are not deleted.
Does Storey have city building?
Yes. Every habit in Storey becomes its own building. Completing the habit lights windows and reaching the weekly goal adds another storey to that building.
Is Storey available on Android?
Not yet. Storey currently supports iPhone running iOS 17 or later. Android is planned and Storey currently offers an Android waitlist.